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Energy styles template plus other items.

Energy styles : the hardest to describe but let's face it at some point everyone wanted a Hadouken or a Kamehameha in D&D thus this is the area for such feats.   prototype structure for energy styles:  note all styles get stronger and unlock more options as the character levels up meaning they are always relevant enhanced blows a cheap to useability that for one ki point lets the user enhance their blows with the damage type of a know energy style(can not have more than one active at the same time to prevent people from stacking them) this lasts for 5 of the users turns before it needs to be renewed.    bolts the most basic range option about as strong as a cantrip cost only one point to cast can be used as a bonus action they are a workhorse kind of ability    bursts/ energy sphere the middle of the road option bursts being for hitting a wide area verse the energy sphere for a longer range option but with a more accurate area of damage.  ...

first outline for an improved D&D monk

well here is my first post as I got told that I should put my ideas online, so here I go with my D&D monk outline. On building better monks Most people when building a better monk than to fix the ki issue by the agreed-upon increase so the class plays better being dynamic. Whilst that is certainly an improvement I have noted that what we get to spend it on is limited meaning they all tend to do the same thing this could be better, also a lot of the ways boil down to a fighting style and that makes for dull sub class themes. So I have decided to fix both at the same time making monk more customization and ideally interesting. Note one of the things I want to fix is the inability in raw to play a strength monk and I intend to fix that at level one but at this moment it is little more an afterthought. First concept martial art styles technicality at present there are no present martial art styles just abilities having variety would be nice imitating the genres these characters are i...