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Showing posts from October, 2020

Energy styles template plus other items.

Energy styles : the hardest to describe but let's face it at some point everyone wanted a Hadouken or a Kamehameha in D&D thus this is the area for such feats.   prototype structure for energy styles:  note all styles get stronger and unlock more options as the character levels up meaning they are always relevant enhanced blows a cheap to useability that for one ki point lets the user enhance their blows with the damage type of a know energy style(can not have more than one active at the same time to prevent people from stacking them) this lasts for 5 of the users turns before it needs to be renewed.    bolts the most basic range option about as strong as a cantrip cost only one point to cast can be used as a bonus action they are a workhorse kind of ability    bursts/ energy sphere the middle of the road option bursts being for hitting a wide area verse the energy sphere for a longer range option but with a more accurate area of damage.    beams powerful lines or cones