the half sunken city of za-ha-mor the half-sunken city of za ha mor has always been. The half-sunken city of za ha mor never was. Sitting in a shallow area of the southeastern ocean at its most northern point is at 9°15'00.7"N 63°47'44.3"E it is the largest city ever known it is 261 km long and 138 km wide the partly submerged structures are covered in slit and mangroves making traversal by boat or foot difficult the fact the many of the broken buildings flat out flout in midair makes the sky’s difficult to move through but house eclipse embraces has been able to make it through the narrow spaces because of this it has made a fortune in salvage and their sky fleet is willing to let other explores in for a cut of the profit assuming you mad enough to try exploring this magitek hell. Its tallest towers are snow-capped and stand 4,810m moving around here with outfight or climbing ability is death and not just by falling, drowning or being crushed. Not incl
Energy styles : the hardest to describe but let's face it at some point everyone wanted a Hadouken or a Kamehameha in D&D thus this is the area for such feats. prototype structure for energy styles: note all styles get stronger and unlock more options as the character levels up meaning they are always relevant enhanced blows a cheap to useability that for one ki point lets the user enhance their blows with the damage type of a know energy style(can not have more than one active at the same time to prevent people from stacking them) this lasts for 5 of the users turns before it needs to be renewed. bolts the most basic range option about as strong as a cantrip cost only one point to cast can be used as a bonus action they are a workhorse kind of ability bursts/ energy sphere the middle of the road option bursts being for hitting a wide area verse the energy sphere for a longer range option but with a more accurate area of damage. beams powerful lines or cones